**Computer Graphics**

**Q1**: Explain the following:

- Raster 8can Display
- Homogenous Coordinates
- Primitive Instancing
- Regularized Boolean set operations
- Matrix representation of 2-D rotation
- Evolution multimedia and their storage devices
- Open uniform B-spline
- Tools for delivering multimedia on web
- Polygon mesh representation
- Use of multimedia
- Quadric surfaces
- Octree

**Q2**: Give Bresenham's Algorithm for making circle also draw a circle whose centre is (0,0) and radius is 8 units by using Algorithm.

**Q3**: Describe the use of Dreamweaver.

**Q4**: Explain cyrus beck algorithm for line clipping.

**Q5**: Differentiate the following;

- Beam Penetration method and shadow mask method
- CRT & DVST

**Q6**: Describe steps to transform the object from window port to view port.

**Q7**: Describe the transformation used in magnifications and reduction with respect to the origin. Find the new coordinates of the triangle A(0,0), B(2,2), C(5A) after it has been:

- magnified twice its size
- reduced to half of its size

**Q8**: Consider a rectangle ABCD having coordinates A(2,2), B(8,2), C(8,6) and 0(2,6). Rotate the rectangle ABCD with 90 degree in clockwise direction w.r.t. point (2,2)

**Q9**: Prove that two scaling transformation commute i.e. S

_{1}S

_{2}= S

_{2}S

_{1}

**Q10**: Give the properties of Bezier curves. For the cubic Bezier Curves (n= 3). Find all the blending functions and the Bezier matrix.

**Q11**: Explain boundary representation

**Q12**: Explain B spline curve by giving its properties consider, d=n=3 find out all the blending functions.

**Q13**: Explain winged edge representation.

**Q14**: What all qualities are required for all the team members of multimedia project team?

**Q15**: Give authoring tools for multimedia.

**Q16**: Give in detail the fonnation and working of CD.

**Q17**: Describe muttimedia highway.

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